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- Path: oreig.uji.es!ii202
- From: ii202@rossegat.uji.es (Jorge Acereda Macia)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS friendly part II
- Date: 15 Feb 1996 15:12:37 GMT
- Organization: Universitat Jaume I. Castell≤ de la Plana. Spain
- Distribution: world
- Message-ID: <4fvih5$gdm@oreig.uji.es>
- References: <618.6599T1T505@mbox3.swipnet.se> <4f7qkp$q3u@oreig.uji.es> <38232358@kone.fipnet.fi> <4ffl1b$cnt@sunsystem5.informatik.tu-muenchen.de> <38232391@kone.fipnet.fi>
- NNTP-Posting-Host: @rossegat.uji.es
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-
- Jyrki Saarinen (jsaarinen@kone.fipnet.fi) wrote:
-
- > > btw optimal c2p is not only config dependent, beyond 040
- > > it even can get aplication dependent (cpu overtaking more
- > > passes than usual for very fast fx).
-
- > I think it is something like 2pass CPU and 2pass blitter
- > on 68020/68030 and 4pass CPU on 68040/68060.
-
- It depends on the effect you want to code. If you need to code
- a 256x256 rotozoom 68030 can do 25 fps with 3 cpu passes and
- one blitter pass. IMHO it is not possible to get 25 fps with
- 2 blitter passes at this size.
-
- Greets,
- --
- ---------------------------- --------------------------------------------
- | Jorge Acereda | Dream the same thing everynight |
- | ii202@rossegat.uji.es | I see our freedom in my sight |
- | Intel Outside | No locked doors, no windows barred |
- | Amiga Rules | No things to make my brain seem scarred |
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